development
A Programming Odyssey


Arena Battle - Infinite

A 'Beat-Em-Up' style game were you have to fight off enemies that spawn infinitely. Set in a dark dungeon you must use your punch and charge abilities to defeat enemies. Use you thrusters to evade their attackes, leverage the trap doors to make enemies fall into the abyss and throw bombs to clear lots of enemies at once.

This game is crude but was built for a university class focused on the development of mechanics, so there is very little in the way of character animation or sound.

Interactive boxes for turning gravity on and off Interactive boxes for turning gravity on and off

*Player running down the hallway from the spawn "lobby" into the dungeon" {{ image(src="hallway.png", alt="Player running down the hallway from the spawn "lobby" into the dungeon") }}

Player in the dungeon Player in the dungeon

BOOOOM! Blomb exploding after a player threw it

Player bouncing on jump pad Player bouncing on jump pads