A Programming Odyssey


Sapling Game Engine :: Devlog #2

The more I am reading through the base Vulkan tutorial the more overwhelming the information overload is, especially compared to the equivalent stage in the OpenGL tutorial I did prior (<learnopengl.com>). There are many inconsistencies with the code snippets in the tutorial as well, making it difficult to follow.

I saw at the end there is a "Simple Game Engine" section and took a peak at the early content and it appears to be more concise, flows more naturally through the content and is more directly relevant to our project of Sapling. I will talk with other project members to see if this reading is better suited for our initial reading/literature review.