A Programming Odyssey


Sapling Game Engine :: Devlog #3

Caught other project members up to speed with my reading of the Vulkan baseline tutorial but proposed moving to reading the "Simple Game Engine" section immediately, they were on board so we read the early pages of that section. These pages explored engine architectures, simple Entity-Component System (ECS) and Resource Handler types.

Will quickly set up repository to be accepting of new code from the tutorial and move away from the direct Vulkan tutorial code already written as it is too nuanced for our learning at this stage (as discussed in previous logs).