Python Voxel Engine
- Status  : Complete
- Source  : https://codeberg.org/oraqlle/py-voxel-engine
A simple voxel rendering engine written in Pygame and ModernGL Python libraries used to make Minecraft like terrian and biomes. Generates terrain using a perling noise height map and features full Ambient Occlusion, face culling and render chunking. Player can fly around the world and can break and place blocks.
Credit
This engine was created following a tutorial from Coder Space. Documentation is based on the techniques demonstrated in the video, for my own record and for others further understanding. This project is licensed the same as the source created by the original author.