Technical Art Demos
- Status  : Complete
- Source  : https://github.com/oraqlle/weekly-shader-labs
Different shading, particle and post-processing effects from my technical art class. From vertex painting moss, to monochrome nior effects and procedurally generated buildings, fences and grass. Water surface simulation and murky underwater shaders as well.
Gallery
Ripples dancing across the water
Murky underwater shader
Noir world with some colour left
Procedurally generated foliage in a stone fence
Procedurally generated buildings
A fence tracing the curve of a spline
Layered vertex painting (moss and snow)
Heat shimmer warping the world at a glance