development
A Programming Odyssey


Technical Art Demos

Different shading, particle and post-processing effects from my technical art class. From vertex painting moss, to monochrome nior effects and procedurally generated buildings, fences and grass. Water surface simulation and murky underwater shaders as well.

Ripples dancing across the water Water animated with ripples dancing across its surface

Murky underwater shader Murky underwater shader

Noir world with some colour left Noir world with some colour left

Procedurally generated foliage in a stone fence Procedurally generated foliage in a stone fence

Procedurally generated buildings Procedurally generated buildings

A fence tracing the curve of a spline A procedural fence following a curved spline

Layered vertex painting (moss and snow) Layered vertex painting (moss and snow)

Heat shimmer warping the world at a glance Heat shimmer warping the world at a glance